It’s not good
But it’s an improvement… somehow
-I beat this game in 1 sitting… and that was sub 24 hours ago at the time of writing.
Sniper: Ghost Warrior is… good? I should rephrase that. It’s better than SGW3 and SGW:C (which I reviewed in December 2019) In this particular iteration of the game, you are… a few different people. Initially tasked with the assassination of a corrupt leader of a country. Clearly if that is Mission 1, it does not go well. Pretty sure I hit the guy but whatever. Regardless he escapes and you give chase. This is where the main “Act Loop” as I will call it, comes into play. Your spotter gets hit and you decide to cover him on the evac and get left behind, this happens a lot. Now you as Tyler have to evac from a different location, whilst doing that you are also tasked with helping free a POW from your military force. Now this game is pretty forgettable so I will gloss over a few details but take this as your SPOILER WARNING. In 1 particular part of the act you play overwatch for a team assaulting a town to take out a drug dealer. Here is another motif that you should get used to – It does not go well. However this allows you to then play as that team, Before, During and AFTER the failed assault. Nice touch. This happens a few times. To bundle this up easily for you however, this game is like eating dry bread: It’s something, not good, not bad… but something.
I said this game was forgettable but has a few loops, well… it’s that bad. You play as Tyler (mainly) and you are the titular character. You go in to take out this bad guy and it goes poorly. You try to evac and it goes poorly – How fucking incompetent is this military? Regardless – what follows next is getting to the next safe point in order to make like Fred Flintstone and yabba-dabba-do one. This ongoing quest to get out takes you through some fun segments like “Forced Stealth” and small villages. Par for the course when it comes to linear FPS games. You assist in a little drug bust. Guess how it goes. Like stated prior though, you play as the other team before, during and after this mess, then back to Tyler as you FINALLY evac. You do a little Jungle section to blow up some party snow fields then evac – How does this go? (Wrong answers only). Little bit of busy work and you get out. You then go to a town to steal warhead plans for nuke. Remember that guy you saved… total left field move he betrays you. I kinda saw it coming… as I was handing him the disc, hes it’s that far out of field it’s like he just thought of doing it and he did it. You then assist some rebels, they help you track him down and you throw him off a bridge. In the event you are thinking: “Wow and that’s Act 1?” – Nope that’s 1, 2 & 3… of 4. This next one is just about weakening the army a little. Sneak into a compound, get some plans and leave. Kill a high ranking general. Steal a truck and blow up a bridge. Assault a mine and free the prisoners. Kill the guy you didn’t in level 1. Seems simple. I expect nothing less of CIGames -It’s endearing.
Take everything you know from the Sniper Elite or Sniper: Ghost Warrior franchises and put them in their infancy. You have your standard “Bullet Cam” on good kills. Not as slow or as brutal as it is within subsequent games. Add some dodgy wind and you got it. It’s all standard stuff by the standards of today. The guns however, now here is a good talking point. Sniper: Ghost Warrior should really be called “Assault Rifle on Single Fire: Ghost Warrior” or “Marksman Rifle: Ghost Warrior” because nobody, absolutely nobody in this universe… can fire 10 rounds of .50Cal in under 3 seconds. Accuracy be damned but Tyler can. Mind you for a gun calling itself “.50”, it’s not very beefy, or good. The guns are actually one of the worst aspects of this First Person SHOOTER. The pistol is S tier however. Impossible to aim but really good when the shot decides to land. On the occasion when you get to use fully automatic weapons the iron sights are good and the guns have recoil, then the iron sights get bad. The guns also do this thing where they are useless. Yeah mate just soak up 60 rounds of 5.56 whilst wearing your wifebeater. Clearly fighting terminators. This includes accuracy and how far they can spot you from… sometimes. On the chance they don’t cut you down like lumberjacks hack down pine trees, the AI cant hit the side of a barn… with a bulldozer. In case you take 1 too many hits you can also hold 5 injectors and if your health goes below 20 it regenerates back up. The screen needs a wake-up though, I died so many times at sub 20hp and the visual indicator was just missing.
Gameplay is exactly what you expect from reading the previous segments and reading the name of the game. It does seem to funnel you into a loop of not actually sniping through. Like I said, that pistol is a beast. The AI is a bit off though: killing one guy can alert the whole base INSTANTLY… or the guy standing next to him thinks his mates just taking a nap. So you obviously do the sniping thing and some segments are very focused on this point. All 3 of them. You can’t pick up any other gun unless it’s a derivative of whats in your hands. That means the default sniper or a dragunov. Literally the only 2 snipers I found. You also get to choose between an M4 and a 10 round AR. Neither are particularly good. I actually found myself using the pistol more than the actual guns simply because of the recoil. It’s not that you can’t manage it but the AR kick like mule. Grenades are also useless – the enemy just runs away the second they see it in the air. Most of the game is running away from large groups of enemies or killing them off. Mandatory stealth sections seem to break the flow of the game too. There is about 1 per act and again, the iffy AI can make this very easy or frustratingly hard. To be honest I find it hard to write about this – the game is dull, boring and repetitive, its not winning any awards.
Gotta wrap this up as it seems to be a bit long.
Sniper: Ghost Warrior is just average in every way bar the gameplay. For a game that came out in 2010 it lacks. 2010 gave us Bioshock 2, Heavy Rain, Darksiders, Alan Wake and Metro 2033 just to name a few. CIGames had 8 years before this game, compared to Avalanche Studios who in 2010 brought us Just Cause 2, It’s hard to recommend this game as it already looks dated from release and is just so basic.. but I recommend this game. Yes it’s shoddy, buggy, boring, horribly paced and easily dated, but it’s not slow. If I didn’t go and answer the door or fart about with streaming software. Easy 3 hours. Congratulations CIGames – I recommend this game, over the better looking SGW3 and SGW:C.
Although I rate this game lower than Sniper: Ghost Warrior Contracts I recommend it over the successor. This may be confusing for some and it was pointed out to me by Andy (owner of the site). I feel at this point I should say that to compare the performance aspects of both games would be a waste of time. This game is soon reaching a decade old.
Both games use vastly different technologies and have different hardware requirements. This particular game launched on June 6th 2010 on both Xbox 360 and PC, whilst Contracts launched on November 22nd 2019 on PC. Technology has come so far in that time that rating the performance of this particular instalment on a modern PC such as mine would result in a trivial score of 10/10 and thus would artificially inflate the review score to a higher standard.
If I were to include this the score would be 5.6. When reviewing older games I tend to leave out the “Performance” rating unless the game has had some rocky reports of bad performance. I could find none with this game and thus took it upon myself to replace the performance section. This game is old and made by a dev team who are not pushing the boundaries of or with nVidia PhysX, AMD TressFX, AMD Mantle or Vulkan. This game is old and unless you are running hardware from or before 2011 – running this game should be easy.
TL;DR – Comparing the performance of Sniper Ghost Warrior and any modern games will ALWAYS result in this game having a 10/10 performance rating. I simply recommend it over Contracts as it is a flash in the pan: over and done with, it does not overstay it’s welcome.
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