RESIDENT EVIL 3
This game is short and lacks everything that made the original Resident Evil 3 good. Resident Evil 2 (RE2) was amazing and I could easily sit and replay that 4 times back to back (Which I did), but I can’t stomach another play of this game, not yet anyway.
This game also saved and imported my settings from RE2 which was nice – not the graphical settings but the controls.
If you are a veteran to this series (played since PSX) then go against my recommendation here.
This review will be as short as the game – If I speak too much on the game I might as well just tell you how it goes down.
Lets begin a review like we always do – Specs.
I ran this game on a mix of medium and high due to streaming. That being said I can easily run this game on the highest settings with no issues and I can attain a solid 60+ FPS. This game does run as good as RE2 and looks just as good.
Resident Evil 3 takes place 2 months after the incident in Resident Evil 1 (RE1). It is now September. You are S.T.A.R.S (Special Tactics and Rescue Service) operative Jill Valentine. After the incident in the Arklay Mountains (RE1), Jill has been suspended and is being watched by Umbrella Corp or Raccoon City Police Department. She is unsure but she continues to investigate Umbrella as she knows they caused the outbreak that is ravaging the city.
As Jill picks up the phone in her apartment she is immediately attacked by the new Bio-weapon unleashed by Umbrella, the “Nemesis-T Type” (Nemesis for short). After a short chase through the burning apartment, Jill makes her way to the street and meets with an old friend from S.T.A.R.S. He gets a bite taken out of him and leaves himself to perish allowing Jill to escape where she meets Carlos.
Carlos introduces Jill to the rest of his team, the Umbrella Biohazard Countermeasure Service (U.B.C.S). Carlos (and the rest of his team) have no idea that the company they work for caused this. They only care about getting the civilians out of the city. As such Jill goes to turn on the power for the trains. What follows next is a gruelling run through the city being chased by the Nemesis.
You will make pit stops in the sewers, Raccoon City Police Department, The hospital and the Umbrella Lab beneath the city. Pretty formulaic stuff to be honest.
The gameplay of RE3 is good, it’s not RE2 good though. You have your usual suspects of puzzle solving and inventory expanding but you lose the quick escape mechanic. I can safely say I failed every quick time event that would have negated all damage.
Having played through the game in such a short time (Play time 4 hours, 55 minuets and 1 second – Clear time 3 Hours 39 minuets and 1 second) I can conclude that: This is Diet Resident Evil 3. Many iconic parts of the game are missing, including the clock tower section. This in turn cuts the game time down and with the inclusion of the third person perspective makes the game significantly easier.
Fifteen deaths is a fair amount BUT the Nemesis is an unrelenting force of nature. If you manage to down this beast you will often get yourself a nice little supply case. This can have anything from ammo to a gun mod. You can only do this a few times and he is a bullet sponge but what do you expect for something that size? The biggest issue with the Nemesis though is that he just isn’t that scary. The old PSX FMV is scarier than anything in this game has thrown at us.
Like previous entries in the series (Excluding 7) RE3 is more action focused than puzzle and survival focused. Though the puzzles and constant backtracking was a way to bring length to a game using the very limited 700mb on a PSX disc, puzzles define the earlier entries in this series. The puzzles in RE3 are laughable and simplistic. There are no head scratching moments, everything is spoon fed to the player. Last years RE2 was harder.
Just like last years RE2 – this game ran perfectly smooth. I did play a bit on the highest settings before I came to the realisation “Hold on I’m streaming” and lowered it down significantly. The game still looked damn good though. I saw no hangs, freezes or stutters. This game also has 2 API options – Direct X11 and Direct X12 – no Vulkan API here guys.
There really isn’t much to say here in all honesty – unlike in Resident Evil 2 where we had many different areas with lots of different things going on, this time round its very linear. You can go only 1 way and that 1 way is around the hub areas of the game. Not much happens in these areas that isn’t constant, be it fire or water running, the area you’re in has its own little thing happening, but it can’t be stopped or changed.
I have been struggling to write this review. I was honestly tempted to just post a score with the words “Buy it and see why” – but I wouldn’t be doing you all justice there. Now this is where things get fun:
If you are new to the Resident Evil series then picking this game up is a good way to get the gist of the story and what is going on. Since both RE2 and RE3 take place parallel to each other you can pick up either RE2 or RE3 and understand what is happening. If you are a veteran to the series then this game is a spit in the face. If you are new to the series then go by the recommendation of YES but if you are like me – who grew up on Resident Evil then avoid Resident Evil 3 like the plague and keep your memory intact.
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