Battlefield V – Open Beta First Impressions
EA and DICE have released an open beta between 6th – 11th September 2018, allowing players to test out the upcoming Battlefield V game for free.
Battlefield V returns to the WWII setting for the first time since Battlefield 1943, released in 2009 for PS3 and Xbox 360. To some, this would seem to be the next logical step after tackling WWI with the last Battlefield game in 2016. Similarly, rival wartime FPS series Call of Duty made a commercially successful return to a European focused WW2 setting at the end of last year.
Players are able to try out two different maps and game modes in the open beta:
The classic Battlefield mode – Conquest, with the map set in Rotterdam featuring an elevated train station railway line, dockland areas, plenty of destroyed Dutch architecture to fight over and capture. Players returning to Battlefield need no introduction to this mode, which functions in the same manner of previous games; two teams fight to capture 5 different control points on the map, the team with the majority of control points drain the opposing team’s respawn ‘tickets’. First team to zero tickets loses.
The second available mode is Grand Operations, which features Airborne and Breakthrough set in Narvik, a port town in Norway. Airborne pits the attacking team, parachuting into the snow covered map in an effort to destroy artillery, against the opposing team who are defending their anti aircraft guns. Breakthrough divides the map into sectors, forcing the attacking team to capture points in sequence to progress to the next area. This is similar to the Operations game mode in Battlefield 1.
From the moment you get started in a match, the game feels like classic Battlefield. The shooting feels responsive, environments are destructible and vehicles are available to be used or destroyed. As you’d expect from a big budget current gen game, the visuals are impressive.
The first negative I experienced was attempting to ‘spot’ a player flanking my team, only to realise this function had been replaced with marking a flag on the map. Respawn also feels slightly too long, especially after lying on the ground, arms outstretched in a futile attempt to grab the attention of the Medic only two metres away, blissfully unaware.
In the couple of days I’ve been playing the beta, I’ve yet to discover any game breaking bugs or glitches. A couple of odd lag induced moments of players passing through the side of objects and terrain however that’s to be expected.
The purpose of releasing a Beta version of software, or a game, is to highlight bugs or areas that require change. This is a part of the testing process, and allows the developers to make improvements before the final retail version is released. The same process was followed by the last Battlefield release, with the developers reviewing reported bugs and feedback;
Overall, I have enjoyed my limited experience with Battlefield V through the open beta. Despite not tackling much in the way of innovation – the setting is a path well-travelled, It is a fun game nonetheless. The previous titles in the Battlefield series still have a healthy userbase, according to BF4stats.com there’s currently over 29,000 Battlefield 4 players online at present – pretty impressive for a five year old game with two more recent games in the series. I’m tempted to say V will continue in this tradition. It’ll be interesting to see what points the developers take on board as a result of the beta.
What’s your thoughts on Battlefield V so far? Potential to be a great game or lacking compared to Call of Duty WWII?
The open beta is available to download until 11th September. Battlefield V releases for PS4, Xbox One and PC on 20th November 2018. For more information visit: